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Week 7: Global Studios – Approaches and Strategies for Working Today and Delivering Creative Services

Weekly Learning Objectives

By the end of this week you should be able to:

  • Research and analyse approaches and strategies for working today and delivering creative services as a graphic designer;
  • Imagine new models of practice that help you grow and develop throughout this course;
  • Imagine what media and communication platforms could help support your potential new models of practice;
  • Design and communicate a one minute elevator pitch outlining how you can work in new and more exciting collaborative ways;
  • Manage your independent learning effectively.

Week 7: Lecture 1 – Collaboration Around the Globe

This lecture, delivered by Alec Dudson in two parts, explores Expanding Borders and Establishing an International Practice.

Part 1: Featuring: Kenjiro Kirton Hato

Expanding Borders

Crafts, community and education.

Uni/college courses focus on teaching you or getting you to see what design was, not really how to apply that knowledge to build a career.

Riso printers to start a ‘Community’ their feel good practice, the community around them, audiences or followers of an artist. These presses allowed them to connect with designers and artists they aspired to, a way to build their network. As it grew they grew with it, more room, more people, more presses – reach more people.

2012 – started more as the design studio – brought projects with greater meaning and impact compared to how they felt as freelancers; freelances only had a certain level of value to clients but as a studio that value just increases, perhaps the status of a ‘studio’ brings a level of security to clients – this must be a real business, not just a hobby.

Brought a new director to do the web-based and interactive work. The approach to all fields of design is the same, they see the ideas stages as ‘prototyping’ regardless of whether it’s a website or a book design. ‘Design by making’ and bringing their clients to the centre of that rather than the standard-stage design process; take a brief, submit a design, get feedback, update the design then deliver. Working in what they call a ‘circular way’ brings different pros and cons but they see it as a way to get the maximum out of a project.

Involving the client more and using them as part of the team means you can get more information from them during the process, the client knows more about their business than the designers do so errors or misinterpretations can be rectified as part of that process and not as a reaction to a presentation.

The more detailed and collaborative the process can be, means that work can run more smoothly and therefore takes less time to produce and therefore becomes more profitable or manageable within schedules.

A second studio was something they had always aimed for, more if possible. Work for the Serpentine Gallery lead to the chance of working a new gallery and museum which was opening up in Hong Kong and they needed designers who were bi-lingual – one of the designers grew up in Hong Kong and so that was the start of that relationship. That project led to others through people they worked with on this original exhibition.

Work from the new projects became more than they could mange remotely and so they decided to open a studio there. The work is a ‘reflection’ of the work they produce in London in terms of the sector; culture, museums, galleries, etc.

Although they still use their original formats for working they are looking for new ways of production all the time, ways they can add value to projects for the set audience. The Hong Kong client base follow the same methods and values, the difference between countries is the audience and catering for those different audiences is the challenge.

Learning and making are the core of their process, with each project they are looking to develop the practice, learning new skills or new methods to produce the work. They learn, the client learns.

Communication: The two sites are still learning the best way to keep in touch with what each other are doing, communication these days is much easier, messages can be shared instantly, screens can be shared without any complex setup and so the two are able to run along side each other rather than what would have traditionally been seen as two separate sites. Work can be shared to help with project management, skills can be shared to help with production making each of them more efficient.

Hato Student Society – a way to support the education process, a platform for portfolio reviews, workshops, discounts on some printed items; business cards, postcards, et., things that would help them set up their own practice.

Week 7: Lecture 1 – Collaboration Around the Globe

This lecture, delivered by Alec Dudson in two parts, explores Expanding Borders and Establishing an International Practice.

Part 2: Featuring: Axel Peemoeller and Rita Matos, New Studio

Intellectual collective of designers and creatives. A modern online approach to collaboration internationally.

Rita – based in Lisbon

Cultural work: institutions and museums, mostly national clients followed by freelance through friends for DJs, posters, etc. Eventually freelance and working in a studio became too busy so went fully freelance. A personal exhibition followed by work being shown on different sites – brought a call from Axel and have been collaborating since then.

Axel – Based in New York.

Worked freelance for studios in NY, decided not to freelance any more and so opened his own studio. Had more than enough projects which needed support but wanted to start a collaborative studio rather than be the owner. Has been a designer almost 25 years, brought in friends and previous working connections to work on the NewStudio projects.

The goal was to find people who thought in a similar way, wanted to work in a similar way, had the same problems to deal with, etc. people wanted to work with others but keeping their own sense of freedom to choose.

Set up now like a conceptual group that works together as a single studio. The group consists of designers with a variety of specialisms but they’re always looking for more within graphic design, photography, cgi, 3d, to give clients a more all-round service. Initially the original network brought in the work, then others in similar situations shared projects and brought in people on the same path – the majority where brought together by Axel but now more and more are coming in from outside of that network.

Size-wise they look for people with the same ideas and principles but the numbers grow organically, people join and people leave, leaders change depending on the project needs. New members joining should be bringing benefits to the company besides their skillset; more clients, new processes, new networks.

Processes in place to control workflow, progression, who’s doing what comes from constant communication which is easy because of the small number of members. Regular interactions keep everyone on top of what’s going on. The founders will ask how projects are going but not as a schedule to work to. If people are together in one place they will introduce more face to face meetings. There’s no ‘shadowing’ with projects.

Group:

Demitri (?) – Greece
Tim & Tim – Berlin
Mario – Developers in Berlin (Called 100k)
John Grey – New York
Johnny Lee – NY, video/animation/editing
Novar (?) – Milan & LA, product & material when needed.

These are collectives within the collective and team-up as NewStudio depending on project needs. Picking highlight-projects for the portfolio makes a stronger position.

Tools:

Skype – majority of comms. But not for any particular reason, any others will be fine as long as they work.

The downside of being a split team is the lack of quick, personal interaction – quick decisions aren’t always available but they come together if the job requires it. Occasional meets where as many people as possible can get together to discuss how they think things should proceed, everyone has their own plans and opinions to chip in, there are different goals and ambitions to talk over.

If a project comes through an individuals studio they tend to run the job, if a job comes into the group as NewStudio then the project is split between whoever is available/suitable for the project.

Financially, the ‘owner’ gets 10% of the fee for bringing in the work. Then there’s an equal amount split between those involved. Smaller projects can be distributed between smaller groups or can turned down if they’re not viable or taken on for other benefits than just the money.

The main sources of the work varies, sometimes Hong Kong, Greece, UK, it changes a lot. The majority of the sources come from connections via other projects or social media, building networks is what is bringing in the work. New work can also bring in new work – a new release can attract more of the same kind of project. Combined across the work there is a rich and varied network.

This larger network builds an opening for each member where they can be confident in taking in a different kind of project because someone in the collective will be capable of producing the work, each member has a wider skillset to offer. Another mutual gain is that the older designers can guide the younger whilst the younger can offer new opinions, perspectives and approaches to the older. Opinions from both sides can drive a different process and produce a different outcome.

Advantages:

  • Faster progress by access to experience of others
  • Ability to see how to expand connections and resources
  • Able to keep own identity as well as being a part of the collective
  • Working with different people with different skills
  • Personal interactions
  • Have a wider reach than you would have as an individual

Challenges:

  • Communication sometimes – quick decisions or misunderstandings
  • General new business problems, looking at similar models to learn how to progress
  • Getting to the next level, bigger projects with bigger budgets – how can we get to those?
  • Having a personal plan on how NewStudio should develop is hard to get moving

Reflection

HATO

A great story of a studio’s development, from a small but focussed print-shop seeing the market for the Riso printer and slowly growing from there into the current studio. Their website shows that they still carry their original grounded, approachable and community-based ideals with their original practice still in place.

New Studio

Their setup doesn’t sound too different to the idea of Pentagram; partners bring in their own work and use their team to produce it. New Studio invite collaborators with something to bring, either clients or skills, the new work is then shared to those who are best suited to the task.

They have a wide-range of knowledge and expertise which is reflected in their work. Their mix of design backgrounds also stands out, to have the strength and resources to work this way must be very satisfying. Their enthusiasm comes across, Axel’s future-facing attitude shows excitement and drive.

More and more, the sources of a studio’s success are shown to come from networks being put in place early on in the life of that studio. This is shown to be the root of many successes and although the technology we speak about gets you out in front of a wider, global audience, that initial network: friends, tutors, associates, other local studios… it always sounds like it’s a pretty local starting point.

What if that local starting point is proving very hard to find?

To jump straight into a global network puts you straight into the mix with everyone else, hidden. People will tend to take the most straightforward route to the day-to-day tasks and so choosing a studio to collaborate with will likely be someone you have already met, or someone who is just a few connections away from you, of course the work has to be good to get that recommendation or to be seen to fit the bill, but to be chosen out of the blue from online with the other millions…

Technology and today’s easy global communication are tools to be used to further your practice, but people need to know who you are and what you’re capable of doing before they come, you can hide behind the technology which is why I think it’s still only an added extra to knowing who people are in person.

Away from image-based network platforms, ie. Instagram where we follow strangers for the images they post, how much notice do we take of followers on others such as LinkedIn? I’ve got just over 400 connections and I’ve no idea who the vast majority are or where they came from, I’ve conversed with a handful but otherwise it’s rare to respond to, or get a response from, most social media connections whom you don’t already know.

Unless they’re trying to sell you insurance, they’re messaging you within minutes of accepting their request.

Week 7: Lecture 2 – The Future of Graphic Design Globally

Lecture 2 Introduction

This second lecture focuses on the opportunities and benefits of operating in an international market in the future with our Industry Practitioner Case Studies.

We will ask the questions:

  • How will globalisation and advancements in technology affect graphic design education?
  • What do you think the creative opportunities are for students studying on global online course, such as the MA Graphic Design at Falmouth?

How will globalisation and advancements in technology affect graphic design education?

Simon Manchipp

Communication anywhere has got to be good but if you go to those places the cultural differences can be seen. Finding that students are now doing ‘everything’ rather than specialising in one discipline. Knowing enough about these different things to get a project done, is enough.

How do we get stuff done? Show the client the idea rather than explaining it, that way they’re less likely to change things. When they see it in front of them they don’t have to try and decipher what you’re saying, it’s clearer.

Globalisation means you get to see different ideas from different places more easily and more quickly. Looking past traditional systems.

Sarah Boris

Advances in tech allow for more connections. Instagram has meant Sarah can make a lot of worldwide connections, Facebook has also enabled her to meet new people. Worldwide connections have enabled her small practice to be more open to new opportunities. This technology is now allowing students to get these global connections early on in their careers.

Something to be wary of: make sure you meet in person and not just from your desktop, that’s not good for your mental health.

Intro

‘Who know’s what’s possible’

Sam Winston

See’s massive benefits with access to more information and a larger knowledge base. The challenge it brings: how do you embody information? That isn’t usually through a screen but the essential is to go from being told something, to learning it, to knowing it.

Technology with change the way we learn but it will also take away personal touches: resilience, common sense, humour… all these are picked up through personalities.

What do you think the creative opportunities are for students studying on global online course, such as the MA Graphic Design at Falmouth?

Simon Manchipp

Believes Falmouth is one of the best courses in the UK already (not just saying it…) from a ‘can do’ attitude, from the people that run it and from the students involved. Taking it online means a chance to, in theory, build a massive collaboration. A course that goes beyond what can be taught in a classroom to a two-way dialogue with more people than ever bringing a richer dialogue and positivity.

Problems with other blogs are usually that Trolls come along and quickly turn things negative, whereas the online course has everyone working together to improve things and learn from each other, bringing a much more positive portal to think about creativity in a far wider and ideas led approach with a high level of craft and knowledge.

Sarah Boris

Studying on an online course is more open-minded and diverse in terms of approach and ‘hopefully more human’.

Intro

In a virtual classroom communication between students is vital. In the traditional college environment that’s what is important – the interaction. As long as that is still there and the interplay between where people are geographically making cultural connections is a good thing to have. Globally, there will be people with the same interest who can now ‘meet’.

Their opinion is that the students from these different backgrounds interact as much as possible, this will bring more interesting results with collaboration. With collaborations the distance can help to a degree because reactions aren’t always instant, there’s more time to consider responses and opinions.

Sam Winston

Globally we can exchange ideas easily – this means the course can be at the forefront of this with a lot of ideas coming together across different cultures.

Regular Practice

If online education could help bring niche elements in design together, people with the same interests, that’s who you want to be interacting with. You might not be able to find those people otherwise.

Able to get an understanding of global visual culture.

Me again…

As I said after lecture 1, a local network is the ideal place to start. The advantage of our course being online is that it built a virtual-local network, it’s a virtual studio. We’re working on the same brief and looking for guidance and feedback from the boss. Unlike studios I’ve worked in though, we’re designing to get the right result and not designing just to please that boss.

Peers are in many different places around the world, that seems more so in this module than the others so far, but is hasn’t brought a barrier. Our stage on the course is the same stage that HATO and NewStudio are at, the people are already connected. Speaking together online was a little alien at first and took a lot of us time to get used to communicating that way, there was much more of Richard’s tumbleweed way back at the start…

As Simon Manchipp mentions, it’s a safer place to use a platform like this because there are no Trolls, everyone is in the same boat and wants to help, and be helped, as much as they can.

Week 7: Resources

Read | Watch | Listen

Below is this week’s list of materials. For the full module resource list, please refer to the Course Hub. We encourage you to also carry out your own independent research into themes delivered. Do not forget to use the Ideas Wall to share new ideas and thoughts.

1. Mucho(2018) A Conversation with Rob Duncan and Brett Wickers (Links to an external site.), [online video]. [Accessed 11 June 2019]

Download a transcript of this video.


2. Butler, A. (2012) David Turner (Turner Duckworth) Interview,DesignBoom [online]. Available at: https://www.designboom.com/design/david-turner-turner-duckworth-interview/ (Links to an external site.). [Accessed 11 June 2019]

Made with Padlet

Week 7: Workshop Challenge

The Challenge

Based on some of the debates and discussion covered so far, outline a series of ideas that could help you to work in new and more exciting collaborative ways.

  • What media and communication platforms could help support this? (This might be to help you collaborate with new design partners, introduce yourself to a new network or culture or area of investigation.)
  • Present your ideas as a one minute elevator pitch video (with the aim that you will develop one of those ideas further next week).

Idea 1.

Resource Pool

An online resource which brings subscribers together to make themselves available to collaborate with others on different levels:

  1. Quick fixes or ‘favours’, users buy credits (token prices) to exchange for a quick fix on a project (this could also fund the platform?).
  2. Find other individuals or studios with the skills to help complete a project, look locally or nationally, maybe choose a certain mile-radius of where you want to look
  3. A cloud-type facility where those collaboration on a project can keep all necessary files safely in one place for everyone involved to access

The favours are a quick exchange of skills, eg. a designer has had a go at altering a bit of code which has of course broken the whole thing, they can put a quick shout to see if anyone can see the problem and fix it. Designer pays a credit, the fixer gains that credit.

On the lookout for a local lighting specialist or a 3D designer anywhere in the country to join in a project, you can build up a network on this platform.

A group is working together on a project; designer, sound engineer, programmer, etc., where there is an exchange of files. Rather than emailing edited versions to everyone each time there’s an update, those files are stored on a cloud-based server which they can all access. Drag and drop updated or new files, everyone has the up to date versions rather than emails crossing over and someone missing an update.

Resource Pool Elevator

Idea 2.

Layers of History

Following on the topic of museums from last week, this would be a cross-platform project where users can experience the history of a place using VR/AR (whichever’s the right one).

Shropshire has a really good archive with photos and details of areas and activities, buildings and public areas. Some buildings have their own mini-archive in that there are illustrations and photographs of the same building going back to the 1700’s.

The project would be interactive in a variety of ways:

  1. Images from the archive would be mapped onto the existing structures seen from a marked viewpoint by users through a headset or AR smartphone app, etc.
  2. Take user experience further by setting up interaction with the buildings past using VR/AR/MR to recreate the scenarios being talked about in aural history, a story of the place you’re standing
  3. A digital or printed book would show more stories and a trail through the town for other buildings or areas, giving details of past usage, original owners, scandals, hangings, anything which may have taken place there…
  4. To involve the community, people would be able to submit their own stories to share experiences and facts about places to build up a larger knowledge bank, these new stories would be heard through an app or website

Information can overlap into many different layers between what’s printed, on-screen or told as stories. The museum will have access to the same information as an exhibit to create a virtual tour of the town from their own information point/s. This tour will include any artefacts they have relevant to the areas on the tour.

As an extra level, users can collate the parts of the experience which hold a particular interest; an ancestor’s home or shop, etc. and build up their own collections.

Layers of History Elevator

These Pages Fall Like Ash

Suggested by Richard. Similar project found online. Their printed book works in partnership with the recored stories played back in-situ around the town/city.

Ours would take things a bit further by introducing the visual interaction through the headsets.

Feedback and Reflection

The first idea would be a good asset to the design community in and arounds Shrewsbury for a start, my first concern though is, as mentioned in a few of the other modules, Shrewsbury’s design community is quite insular so I think it would take a lot of work to drum up local interest. Plus the cloak and dagger atmosphere between agencies might make some suspicious when it comes to file storage; Big Brother will be scrolling through looking for anything interesting. Being able to get attention away from Shrewsbury sounds more realistic.

The second idea is the favourite and has had some positive feedback from the group. Although it would be quite a task getting through the work that would be needed, as well as getting approval from the Council as mentioned in the interview with Fay Bailey from Shropshire Museums in Week 6, it would have a positive effect on tourism and learning in the town.

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